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As promised we are releasing a new patch for Söldner today. The novelties of the new version 33930 are described (and illustrated :-)) in our latest developer blog entry:
http://www.soldnersecretwars.de/index.php?mod=articles&action=view&id=43
If you want more details you can check our detailed changelog of all changes between version 33920 and the new 33930.
Changelog 33920 -> 33931
Source
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rockets no longer 'get stuck' in vehicles
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empty flyers can no longer be damaged by weapons that are too weak for their armor
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the pre-spawn terminal now allows to buy up to three types of grenades
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both visors (IR + NV) can be bought at the same time from the pre-spawn terminal now
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the pre-spawn terminal now features buttons to sell the currently equipped items
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the ASDS submarine's mobile spawn point is now available without a player in the boat
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the Scout Kit no longer features the IR strobe grenades, they can now be bought like regular grenades
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the Scout Kit now has laser and infrared target designators
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fixed an error in the damage calculation for small arms
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implemented new rocket type torpedo
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the server executable now takes the command line parameters wwwport and port
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submarines dive a little bit faster now
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added a new function that allows units to jam the enemies radar
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the radar distances are now calculated correctly in multiplayer
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countermeasures for torpedos added
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vehicles that can't detect enemy units on radar no longer show a radar distance
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implemented a new function that allows vehicles to detect radar contacts for other units
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players in closed vehicles no longer receive splash damage
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the User.ini can now also be used to overwrite settings of the options.ini
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added new command line parameter -config: to load any ini file with config settings
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ships now sink when they are destroyed (in at least 5m deep water)
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added new XML parameter to control if a vehicle can be transported with a helicopter hook
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fixed a bug that caused some ships not show up on the radar
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commanders can now use the keyboard keys to accept/reject team fund requests in commander mode and in vehicles
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fixed a rare client crash that could occur when a helicopter was destroyed
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the mobile respawn vehicle is now locked for other players once it is activated
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added a function that enables the commander to lock/unlock mobile respawn vehicles
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fixed a server crash that could occur when players initiated a knife attack while losing the knife
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changed distance calculation method for all rocket sensors
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removed the commander function to split the team account
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the !hud 0/1 commands now additionally toggle the reticle, posture icon, passenger numbers, chat, kill messages, gamemode information
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fixed a bug that caused the limit for mobile respawns per team to be ignored
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maximum number of mobile respawns per team is now 3
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changed major parts of the rocket physics code
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added new ranking event to upload information on the player model to the ranking database
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the kill distance is now displayed for unmanned units as well
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torpedo splash damage is no longer reduced by the water surface
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the mapcycle options screen of the server admin interface no longer hides certain maps
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fixed a bug with the server-client synchronization of flyers (had no impact on regular game play)
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the commander player list is now always sorted alphabetically
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fixed a client crash that could occur when a player was in tracking spectator mode during map change
XML
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changed several German translations of AGS menu texts to match the sound sample
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edited several English gesture texts
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implemented four new AGS gestures (V-F-Y, V-F-M, V-F-A, V-J-D)
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vehicle 'Marder' now has night vision
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vehicle 'CV90' now has infrared vision
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renamed vehicle 'Avenger' to 'M1097 Avenger'
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renamed jet 'AV-8B Harrier' to 'AV-8B Harrier II'
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renamed launcher 'Stinger Weapon System' to 'FIM-92A Stinger'
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renamed launcher 'CR-90CR (M3)' to 'C90-CR (M3)'
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changed country codes to match ISO-3166-1 three letter code
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changed origin of vehicle 'Type 93' to Japan
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changed origin of jet 'AN72 Coaler' to Ukraine
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changed origin of jet 'Eurofighter' to Europe
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changed origin of helicopter 'PAH Tiger HAP' to Europe
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changed origin of helicopter 'PAH Bo105' to Europe
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changed origin of helicopter 'Cougar' to Europe
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changed origin of helicopter 'SA360 Dauphin' to Europe
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changed origin of helicopter 'Bell UH1D' to USA
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vehicle 'Fennek' can now use the IR Marker from a gunner seat
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reduced refill costs of TV guided rockets massively
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flight time of TV guided rockets slightly increased
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all helicopters react slightly faster now
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added stealth capabilities to Comanche helicopters, 'F-117A Nighthawk' and 'F-22 Raptor'
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changed origin of weapon 'M93 Black Arrow' to Serbia
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helicopters 'PAH Bo105' and 'Black-Hawk UH60G' can now engage IR targets
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renamed jet 'C-130 Hercules AWACS' to 'EC-130H Compass Call' and added radar jamming capabilities
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vehicle 'Fennek' now has radar scouting abilities (units close by see the radar contacts of the Fennek)
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jet 'EC-130H Compass Call' now has radar scouting abilities
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jet 'Eurofighter' has two anti-air missiles less now (not enough weapon slots on the aircraft)
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both submarines are harder to lock now
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maximum radar range for all units is now 1000m
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jet 'EC-130 Compass Call' now detects empty vehicles on radar
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vehicle 'Type 93' renamed to 'Type 93 Closed Arrow'
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all game units except the biggest boats and submarines can now be transported with the helicopter hook
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smoke grenade launchers on all vehicles now are in single shot mode (primary and alternative fire)
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all flyers no longer shoot their flares in automatic mode, but single fire instead
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TOW-Stand now has an improved radar using a 360° angle and a range of up to 600m
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'VCC 80 Dardo' and 'Fennek' now have a radar range of up to 1000m
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ranges of radars have changed for ships (RIB, VSV: 300m; RAC, SOC-R: 500m; Mark V, CB 90, CB 90AA: 1000m)
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all Blackhawk-Helicopters (but the Gunship) now have launchers for smoke grenades
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the radar of the Antonov An-24 was fixed and should work as those of An-72 and Y-7H
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increased the power of the MK85-Grenades (Type-63 tank) and the MK100-Grenades (BMP-3 tank)
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reload costs for Ataka-V launchers reduced by 6,67%
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maximum pitch angle along the y-axis for Hokum helicopter increased by 40%
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changed settings for the AC2T-Swatter Sensors to solve some issues with a too small lock-on range
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refactored all launcher-systems and their targeting sensors
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jet 'Su-39 Frogfoot Hydra' renamed to 'Su-25MK Scorpion'
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jet 'Su-39 Frogfoot' renamed to 'Su-39 Frogfoot (Su-25TK)'
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jet 'Su-25MK Scorpion' now uses proper S-8KOM Rockets in B-8M1 Launcher-Pods instead of Hydra Rockets
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Ships, Jets and VTOLs now belong to subcategories (e.g. Transport, etc.)
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new subcategories added (incl. internationalization)
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all vehicles of subcategory 'transport', if they have any active radar, no longer show empty vehicles (exception: hook helis/VTOL)
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weapons 'HK MP5' and 'HK MP5 Silenced' no longer feature a burst fire mode
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weapon 'Rheinmetall MG 3' renamed to 'MG 3'
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weapon 'USAS 12' magazine capacity increased from 10 to 20 shots
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weapon 'NeoStead' renamed to 'NeoStead 2000'
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weapon 'AK-74' renamed to 'AK-74M'
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weapon 'AKS-74U' renamed to 'AKMSU'
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weapon 'HK G3 A3' renamed to 'HK G3A3'
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weapon 'HK G3A3 ZF' renamed to 'HK G3A3 ZF'
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weapon 'HK OICW' renamed to 'HK XM29 OICW'
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weapon 'Steyr AUG' renamed to 'Steyr AUG A2'
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weapon 'M82 A1 Light Fifty' renamed to 'Barrett M82 A1 Light Fifty'
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weapon 'HK PSG1' renamed to 'HK PSG-1 A1'
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weapon 'Steyr .50 HS' renamed to 'Steyr HS .50'
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weapon 'MGL-MK1' renamed to 'Milkor MGL'
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weapon 'VSS Vintorez' now has 6 magazines instead of 3
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price of weapon 'Saiga .308' decreased from $1200 to $1000
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price of weapon 'HK MR762' decreased from $1800 to $1400
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weapon 'Tavor MTAR 21' renamed to 'Tavor CTAR 21'
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weapon 'SVD Dragunow' renamed to 'SVD Dragunov'
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UCS: the ghillie suit can no longer be combined with helmets
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all infantry weapons without scope have less recoil in iron sight mode now
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weapon 'HK 21E' can now be used effectively while crouching
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maximum range of all infantry weapons except pistols and shotguns increased
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weapon 'HK MP7' magazine count increased to 5
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weapon 'CheyTac LRRS M200' magazine count increased to 4
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weapons 'Milkor MGL' and 'RG 6' (grenade launchers) magazine count increased to 3
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rocket launchers and vehicle cannons rebalanced and named
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Stinger- and TOW-rocket systems unified (e.g. resupply of a single TOW rocket cost the same, no matter upon which platform it is located)
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'Javelin' renamed to 'FGM-148 Javelin Launcher'
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'M136AT4' renamed to 'AT-4CS Launcher' and changed the origin to Swedish
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'M202A2 MRL' renamed to 'M202A1 FLASH'
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added a crosshair to the infrared and night vision sights of jets
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Ural truck has now capacity for two more soldiers
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BTR-70 and BMP-1 have now increased capacity for one more passenger
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changed the maximum up angle of the main gun for most wheeled IFV
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'Mi-24F Hind' renamed to 'Mi-25 Hind-D'
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'KA-29 Helix B' renamed to 'KA-29TB Helix-B' with now 4x20 S-8KOM rockets instead of the Hydra ones
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'KA-50 Hokum' renamed to 'KA-50 Black Shark' with now 2x16 S-5K1 rockets instead of the Hydra ones
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'SA 360 Dauphin' renamed to 'AS 565 AB Panther' with now 2x7 SNEB rockets instead of the Hydra ones
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'SA 360 Dauphin (Transport)' renamed to 'AS 565 UB Panther'
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'AS 532 Cougar' renamed to 'AS 532AL Cougar'
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'PAH Tiger HAP' renamed to 'EC665 Tiger' now with 22 SNEB rockets instead of the Hydra ones
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'AH-6G Littlebird' renamed to 'AH/MH-6M Littlebird'
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'AH-6G Littlebird MG' renamed to 'AH/MH-6M Littlebird MG'
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'B-8M1 launcher' (used , e.g. with Su-25) has now 20 'S-8-KOM' Rockets (instead of 19)
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constructed 'B-8W-20A launcher' for 'S-8KOM' rockets
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constructed 'UB-16-57UM launcher' for 'S-5K1' rockets
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KARS-Launcher and -rockets have been renamed to a suiting UB-launcher system
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constructed 'SNEB HP' Rocketsystem for simple non-locking Air-2-Ground-Rockets used by European helicopters
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constructed 'Matra F2' launcher system for SNEB rockets (7 rockets)
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constructed 'TDA LR6822' launcher system for SNEB rockets (22 rockets)
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constructed 'M260' (7 rockets) and 'M261' (19 rockets) launcher system for Hydra 70 M151 rockets
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constructed 'LAU-130/A' launcher system for 19 Hydra 70 M151 rockets
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unified the resupply-cost for all non-aiming AG-rockets
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all AH-64D helicopters now use the LAU-130/A launcher system for their Hydras (2/4x19)
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the AH-1F now uses two M261 launchers for the hydra rockets (2x19)
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reduced the resupply costs for the magazines of Hind, Cobra and Comanche MG
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the Hind MG got more precise but far weaker
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the Comanche MG got less precise and deals a little less damage per hit
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Apache and Tiger MG now have three magazines with a size of 800 rounds each (instead of 2x1200)
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the range of the MG of Apache and Tiger helicopters has increased to the same as of Comanche and Cobra MG
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the range of the Hokum's gun has decreased to 1000m, a second magazine was added and the resupply costs for the gun increased
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'BRDM-2 ATGM' renamed to 'BRDM-2 9P137 (ATM)'
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'Mowag Piranha' renamed to 'Piranha IV 8x8'
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'Mowag Eagle Recce' renamed to 'Eagle III'
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'Tpz. Fuchs' renamed to 'Fuchs TPz 1 A7'
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'Luchs' renamed to 'Luchs SpPz 2'
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'FlaRakPz Roland' renamed to 'Roland FlaRakPz'
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'Leopard2A6' renamed to 'Leopard 2 A6'
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'M2 Bradley' renamed to 'Bradley M2'
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'M1A2 Abrams' renamed to 'Abrams M1A2'
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'VCC 80 Dardo' renamed to 'Dardo VCC 80'
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'PAH Bo 105' renamed to 'Bo 105P'
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'Bell UH1D' renamed to 'UH-1C Iroquois'
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'UH-60 Black-Hawk' renamed to 'UH-60M Black-Hawk'
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'UH-60L Black-Hawk' renamed to 'UH/MH-60L Black-Hawk'
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'UH-60G Black-Hawk' renamed to 'UH-60M HOT Gunship'
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'UH-60M Black-Hawk' renamed to 'UH/HH-60M MedEvac'
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'AH-64D Ground-Supression' renamed to 'AH-64D Apache Longbow GS'
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'AH-64D Multi-Role' renamed to 'AH-64D Apache Longbow MR'
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'KA-60 Kasatka' renamed to 'KA-60R Kasatka'
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'Mi-17 Hip' renamed to 'Mi-17V-3 Hip-H'
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'CH-47 Chinook' renamed to 'CH-47F Chinook'
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prices for Jets and VTOLs adjusted
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balancing and driving behaviour of all wheeled vehicles, tanks and ships overhauled
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balancing for helicopters overhauled
Models/Textures
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added new submarine 'Ghadir'
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added new weapon torpedo
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added new torpedo carrying helicopter 'Harbin Z-9C'
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added new camouflage grey2
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removed vehicle 'M2A1 Bradley'
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added new vehicle 'Linebacker M6 Bradley'
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added new electronic warfare vehicle 'K1Sh1 Infauna'
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added a new ship: an Arleigh Burke class destroyer. It's available on map Silvereye as a spawn vehicle
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added new ship 'IPS-18 Tir Class'
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corrected a typo on the English IR/NV start screen
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removed togcom logo from all start screens (full installer only)
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added a new HUD icon for radar jammers
Maps
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Serpentine: added VTOL terminals in both HQs
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Serpentine: added spawn helicopter 'AS 565 UB Panther' to CP Echo
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Serpentine: adjusted helicopter spawn area in HQ Red to allow the larger helicopters to spawn
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Warzone: added VTOL and launcher terminals in both HQs
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K-Town: added VTOL terminals in both HQs
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K-Town: added an airfield at CP Bravo
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Pietrovsky: made launchers, equipment and VTOLs available at terminals in both HQs
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Pietrovsky: added an airfield near CP Alpha
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Kurvanova: made launchers, equipment and VTOLs available at both HQs
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Kurvanova: modified vehicle spawn area at CP Alpha, large helicopters no longer explode when bought there
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Bone Mountain: added two new checkpoints outside of the city
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Bone Mountain: added an airfield to one new CP
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Plattenbau: changed vehicle spawn area at HQ Red so the vehicles can't be shot from HQ Blue
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Plattenbau: changed Humvee spawn area at HQ Red to cover it from fire from HQ Blue
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Fishaven: added new CP Delta
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Fishaven: added tank terminal to CP Charlie
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Fishaven: added runways with jet terminals to both HQs
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Countryside: added VTOL terminals in both HQs
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Field: added VTOL terminals in both HQs
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Deathcity: added VTOL terminals in both HQs
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Armybase: made grenades available at every terminal
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Armybase: made launchers available in both HQs
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Deep Forest: made grenades available at every terminal
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Island Hopper: added VTOL terminals at both outside island bases
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Perimeter: added VTOL terminals at both HQs
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Saint Rebekka: added airfields near both HQs
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Villariva vs. Villabajo: added an airfield and jet terminal at the military base on the hill
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Aspenovich: made launchers available in HQ Red
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Aspenovich: added VTOL terminals in both HQs
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Bruma: removed vehicle terminal at the ramp
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Silvereye: the ship terminal at HQ Blue no longer has tanks available
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Lenskoje: added VTOL terminals at CP Charlie and CP Delta
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Baikal Sea: removed two of three stinger stands at CP Bravo
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Baikal Sea: added a ship terminal at the central island
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Lake Karachay: added Jet terminal to the airport at HQ Red
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Lake Karachay: added VTOL terminal to HQ Blue
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Desert Raid: added vehicle terminal in the city
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Desert Raid: turned the outer base with helicopters into a capturable CP
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Desert Raid: added an airfield with jet terminal to the new CP
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River of Kazan: added VTOL terminals to the HQs
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River of Kazan: added an airfield in the middle of the map
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River of Kazan: added a ship terminal to the harbor on the blue side of the map
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Al-Shedin: added an airport in the desert between the HQs
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Al-Shedin: removed unused harbor behind the city
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Nullgrad: added VTOL terminals to the HQs
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Nullgrad: added an airfield in the valley next to HQ Red
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Village: the flags in CTF game mode are no longer placed on the adjoining map Hell Valley
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added new map: Carpathian Mountains
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added new map: Vladivostok
Finally the most important part - the download:
Incremental patch ~23MB (updates versions 33900, 33910 or 33920 to the new version):
http://www.soldnersecretwars.de/index.php?mod=files&action=view&id=47
Full installer ~510MB (if you don't have the game yet, you can use this installer to install the entire game in it's latest version):
http://www.soldnersecretwars.de/index.php?mod=files&action=view&id=36
Notice: The installation of patch 33930 will reset your game's keyboard assignments. This is necessary because we add new keyboard commands with the patch.
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