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Christmas Day Speech
2011-12-24 at 1:37 PM

Hello Söldner Players,

before this year ends I'd like to give you a little status update on where we are with the game development and what to expect for 2012.

After almost one year of development we were finally able to release the long awaited free Community Edition of the game last August. The list of changes and bugfixes for the Söldner Community Edition grew significantly during the development, but our todo-lists hardly shrunk. The game still has huge potential for interesting enhancements and improvements. So we didn't rest and continued our work on the game straight away.

In October we announced the two key features for the next update in two developer blog entries:

Infrared targets set up by scouts and helicopter gunners and
the improvement on the game's greatest flaw - the passenger lag



The work on those topics and on other fixes and improvements went very well; well enough for me to make a ballsy promise of releasing the next patch before Christmas. Unfortunately I had practically no spare time to work on the game since October and so we'll have to try your patience a little longer. The current plan is to revert some of the changes on the passenger lag to be able to release the patch in early 2012. The next patch will reduce the passenger lag but will not eliminate it. Most of the changes on the extrapolation will be suspended since they require a good amount of knowledge of 3D (physics) simulations which I won't be able to acquire anytime soon in the little spare time I have at the moment. The new infrared features however are fully functional and currently being tested in our beta version.

Besides the next patch we face a major change of the game's server infrastructure in March. We will be replacing our good old portal server and rearrange the whole server environment that's currently supporting the Community and the game's multiplayer functions. I don't want to go into any more detail on this point yet, however.


In the name of the whole togcom team I would like to thank every player for keeping this great old game alive! We wish you Merry Christmas, enjoy the holidays!

Huffel

Developer Blog
2011-10-10 at 7:09 PM

Hello community,

 

we have moved the Developer Blog from our forums to this site and as you may have already noticed, you can access it by clicking the corresponding link on the left side of this page. The blog will be updated from time to time, introducing new features currently in testing or announcing upcoming changes on the Community Edition.

 

Enjoy reading through the blog

 

cheers

 

MorGotH

 

 

Söldner Community Edition out now!
2011-08-05 at 9:02 PM

 

 

it's done!

 

The Söldner (Marine Corps) Community Edition is now available. The Commuity Edition is a revised version of Söldner (Marine Corps) and - you may have guessed it, it is completely free of charge. You find all you need to start in our download area or via the links on the upper left corner on this site. Server, client and download are free of charge. 

 

 

While you wait for the download to finish, there is time to take a look at the complete list of changes made from version 33800 to the Community Edition.

 

Source
 - !fps and !tell commands work  again
 - fixed error that allowed to join the portal with any nickname ignoring registered multiplayer account
 - removed inactive "Clan" button from multiplayer menu
 - server list is now sorted by number of players by default
 - fixed defective Sniper Kit laser when the kit was bought in the pre-spawn terminal
 - zooming the scope while the soldier is playing an animation will no longer make the soldier switch weapons
 - removed restriction for Addon weapons / vehicles (affects Training mode)
 - suicide money penalty no longer affects the team account
 - fixed error that caused the weapon accuracy not to increase again when the pulse calmed down
 - the respawn time is no longer multiplied when a player is killed while parachuting 
 - the soldier zoom keys will now switch through weapon slots while the player is not in a scope view (default: mouse wheel)
 - fixed weapon invisibility when throwing a weapon away in scope mode
 - fixed weapon invisibility when being killed a) in scope view b) in first person view
 - added timestamp to screenshot name. Screenshot name format is now: Pic000-yyyymmdd_hhmm-gametime.tga
 - it is no longer possible to shoot faster than the autofire firerate in singleshot mode
 - in capture gamemodes the spawn goal selection is reset to the team hq (from mobile respawn) when the player spawns
 - reworked shuffle weather system to increase performance and make the system less error-prone
 - V-C-G AGS is working again
 - fixed error that made the player unable to move when an AGS gesture was sent shortly after the respawn
 - Entire code for vehicle axle settings and vehicle propulsion overhauled
 - tank wheels without contact to the ground are now animated
 - when a team has no respawn bases left, other players of the team can only use player tracking spectator mode
 - it's now possible to airtransport amphibious vehicles with the helicopter hook
 - vehicles don't explode anymore when they are driven into water, they'll sink and become uncontrollable
 - heavy vehicle weapons will shake the vehicle when fired (tank main cannons, Anti-Air guns)
 - implemented shell casing effects for vehicle based weapons
 - added new shot type with special tank penetrating effects
 - drowning is now counted as a death in the statistics
 - added submarines as a new vehicle class
 - fixed an error that caused the character idle animations not to be played
 - most ship propellers are now animated
 - added a new submarine HUD
 - your current weapon is now automatically sold when buying a new weapon for the same slot in the pre-spawn terminal
 - adjusted settings for the maximum level of detail video option
 - removed render grass option, grass is now forced on for every player
 - added video option to enable/disable gunshell effects for vehicles
 - left click with knife equipped now always causes an attack, the logo carving function is now the alternate fire function
 - the '-mods' command line parameter now works for servers as well
 - deactivated old network debug function that created overall_network.csv files and serverstats 
 - moved game settings files and screenshot folder to the MyDocuments folder
 - tweaked the code for the server browser, the server list updates faster now
 - added a new admin function to load random maps from the mapcycle
 - added new routines to be able to adjust the direction boats are leaning in when steering
 - added support for under water decoys
 - added new xml switch to make rockets usable in water
 - deactivated nick changing when connected to a LAN server
 - fixed an error that caused expired rockets to deal no damage
 - added function to adjust the live time of vehicle mounted rockets using the mouse wheel (used for waterbombs)
 - submerged units will no longer be displayed on the radar
 - players can enter submarines when diving
 - the mini-map no longer centers back on the start position when changing seats in a vehicle
 - radar targets are now rendered with an alternate system as a workaround for the NVIDIA driver incompatibilities (temporary, until we solve the issue)
 - added new XML value to influence the acceleration of ships
 - changed physics calculations for vehicle surfaces to make them less prone to getting stuck in the terrain
 - changed code for jet camera ball calculation
 - blocked old webinterface for certified servers
 - added a confirmation box before a training-mission is started
 - removed notice regarding the abuse board for successfull kick votes
 - changed URL in the ranking welcome message (join message)
 - the editor now indicates the orientation of spawning objects
 - the sound notifications for commander targets are now played in English when no localized soundfile was found
 - the rcon map command now checks for an exact match to the mapname first
 - fixed an error that could cause the up and down buttons in the UCS screen to disappear
 - players killed by exploding vehicles will now be counted as a kill for the player who destroyed the vehicle
 - fixed a crash that occured when pressing a key in the terminal screen
 - TSE presets can now be bought by pressing keys 0 - 9
 - fixed minor issue with the TSE presets window
 
 - Commander Mode playerlist no longer shows multiple players selected when they are not
 - Commander Mode playerlist design completely reworked so the commander gets more (usefull) information
 - increased number of players in Commander Mode playerlist (without scrolling) from 8 to 17
 - the commander now gets score for completed game mode goals (capture flag/vehicle; conquer flag (CQ))
 - Commander vehicle targets now show an icon to indicate the vehicle type of the target
 - Commander infantry target markers now have a limited lifetime of 30 seconds
 - the commander can no longer mark enemy soldiers inside a vehicle
 - added delay to the Commander Mode mouse over text for enemy soldiers to make it harder to find players in closed buildings
 - when the commander leaves the commander view all targets are deleted (not just hidden)
 - fixed an error that caused the commander beeing stuck after leaving the commander mode
 - the commander mode will no longer be closed when the same commander is voted commander again
 
 
XML
 - decreased maximum zoom level in commander mode
 - reconfigured grass render settings and grass types per ground texture
 - restricted maximum player name length to a maximum of 22 characters
 - changed weapon sound of the A-10 MG
 - updated heartbeat settings; the heartbeat will decrease more slowly now
 - the weather setting "rainy" is now accesible for the shuffle weather feature
 - changed tank transmission settings so they are slower but more powerfull on challenging terrain
 - Tracer effect is better and longer visible now
 - Gepard and Tunguska now have a much higher firerate
 - reconfigured driving behaviour of wheeled and tracked vehicles
 - removed tracer effect for all launchers (e.g. vehicle smoke grenades)
 - Panzerfaust 3 scope redesigned to make the scope markers more helpful when aiming
 - fixed game freeze when using Stinger or TOW stands in a water filled crater
 - removed xml files that are no longer necessary
 - fixed awkward steering behavior of boat 'RIB'
 - added new scope for RPG29, PF89 and all FHJ versions
 - increased maneuverability of helicopters
 - removed infrared target indicator that caused graphics glitches
 - sounds for bullet hits on metal are louder now
 
 
Models/Textures/Effects
 - reworked flare effect; colors are more realistic now and in addition to the flare the aircrafts throw a couple of chaffs
 - minor cosmetic change on tank muzzle smoke effect
 - added spark effect for impacts of shells with a caliber of 20mm and greater
 - redesigned rainy weather mode, precipitation was removed and color settings changed
 - added sound for weapon shell casings
 - changed several vehicle models to be able to render the gunshell effects properly
 - added several new shell casing effects
 - bubble effects for sinking ships and vehicles added
 - commander mode icons completely reworked
 - added submarine "ASDS"
 - the ship "Mark V" has been fitted with water bombs to hunt submarines
 - created new explosion effect for water bombs
 - model for helicopter AH-1F Super Cobra reworked
 - implemented new rocket model for Comanche Anti Air sidewinders
 - added shell casing effects for almost every ground based vehicle and helicopters
 - added new boat "CB90" in two versions (1) armed with Waterbombs and MG (2) armed with Anti Air Rockets
 - added new civil aircraft Cessna Skymaster
 - chinook rotors now rotate in the correct direction and at the same speed
 - fixed a glitch in the model of a wooden barn
 
 
Maps
 - fixed a bug with misplaced objects on map 'CounTainer'
 - fixed an issue with deathmatch spawnpoints on map Kamchatka
 - added new map: CounTainer_2
 - added new map: Vassholmen
 - added spawn vehicle Snowmobile to maps: First Strike, Aspenovich, Death City
 - replaced spawning transport aircraft on map Countryside by civil aircraft Cessna Skymaster
 - adjusted position of the initial spectator camera on map Countryside
 
 
 
cheers
 
MorGotH

 

Söldner Community Edition Release 08/05/2011
2011-08-03 at 8:09 PM

 

 

Hello community,

 

it is finally done and on friday 08/05/2011 the free Söldner / Marine Corps Community Edition is going to be released!

 

The Söldner Secret Wars Community Edition is a revised version of Söldner / Marine Corps that will be available for free. In contrast to most Free2play-systems, there won't be any charged services or items which provide players advantages for payment.

 

More Information, such as a detalied list of changes, will be available here with release of the Community Edition on 08/05/2011.

 

See you on friday! wink

 

MorGotH

CommunityEdition public beta has started.
2011-07-22 at 11:04 PM

 

 

Hello Community,
 
the gates to the beta of the CommunityEdition have opened. You are now able to take a look into the upcoming free version of Söldner Secret Wars/ Marine Corps. Please remember creating a new account for testing and please report to us, if anything odd catches your attention. For more information take a look into the new public beta forum.
 
 
cheers
 
MorGotH
Ranking update, now featuring commander score
2011-06-27 at 10:41 AM

 

 

Hello Community,

 

as the CommunityEdition comes closer to release, we recently made the first adjustements on the portalsoftware. While doing this we implemented the commander score into the ranking, to reward the commanders for their work, since it's not entirely unimportant for their teams success ;-)

 

http://portal-eu.jowood.de/ranks/main.php

 

 

stay tuned

 

MorGotH

 

 

CommunityEdition bansystem preview
2011-06-11 at 7:14 PM

 

Hello Community,

 

with the latest and hopefully last update before release of the CommunityEdition Huffel introduces the new bansystem and the latest changes of the adminpanel.

 

This way to the developerblog -> DevBlog

 

 

cheers

 

MorGotH

Happy Birthday Söldner / Marine Corps
2011-06-08 at 4:47 PM

 

 

 

Welcome to the new hompage of Söldner / Marine Corps. Today it's been 7 years since the game was released, in other words happy 7th birthday Söldner / MarineCorps!

 

 

This great video was done by [-Spawn-].

 

The hompage is still under construction, but will be finished soon. Have fun and play an extra bithdaymatch today!