Top Features






Random picture
Server Hotfix for v33940
2013-06-02 at 8:28 PM

Hi,

 

we prepared a small hotfix for 33940 servers to make the anti tank rockets of the PAH Bo 105 helicopter cause damage again. The fix only needs to be installed on the servers! If you want to set up a new server you can just download the full server version, the fix is already included there.

 

Further information, installation instructions and download can be found in this forum thread:

http://forum.soldnersecretwars.de/showthread.php?12928-Server-Hotfix-v33940

 

 

Huffel

Version 33940 ready
2013-05-26 at 11:28 AM

 

The Download for the new version 33940 is ready.

 

Incremental Patch v339** -> v33940 (45 MB):

http://www.soldnersecretwars.de/index.php?mod=files&action=view&id=50

 

Full Installer (527 MB):

http://www.soldnersecretwars.de/index.php?mod=files&action=view&id=36

 

 

The changelog with all changes compared to v33931 is available in this forum thread:

http://forum.soldnersecretwars.de/showthread.php?12873-Changelog-patch-33940

 

 

Have fun with 33940 and don't forget Söldner's 9th birthday tomorrow!

 

Huffel

 

Public Beta Tryout, Patch Release & new developer blog
2013-05-12 at 7:15 PM

We are have completed the work for our next patch v33940 and are now in the last stages of polishing and testing. To get better feedback and some test results with a full server we plan to host a public beta tryout.

 

If you are interested in joining this event you should block this date in your calendar:

Sunday 2013-05-19 at 7 PM CEST

 

We will publish the download link and TS3 access data in the forums.

 

The release of the actual patch is scheduled for the weekend after the tryout (25./26. May).

 

 

 

If you did not yet check the beta changelogs for the upcoming changes there is a new developer blog that addresses the most important changes:

http://soldnersecretwars.de/index.php?mod=articles&action=view&id=45

Hotfix v33931
2012-12-31 at 10:55 AM

Hello,

 

unfortunately the patch version 33930 we released yesterday contained a major bug. To fix this urgent issue we built a hotfix v33931. Everyone who already installed 33930 can upgrade their game with a mini-upgrade package that is available in this board topic.

 

You can download the updated patch installer from this link:

http://www.soldnersecretwars.de/index.php?mod=files&action=view&id=47

 

Sorry for this inconvenience!

 

Huffel

 

Patch v33930
2012-12-30 at 8:50 AM

As promised we are releasing a new patch for Söldner today. The novelties of the new version 33930 are described (and illustrated :-)) in our latest developer blog entry:

http://www.soldnersecretwars.de/index.php?mod=articles&action=view&id=43

 

If you want more details you can check our detailed changelog of all changes between version 33920 and the new 33930.

 

Changelog 33920 -> 33931

 

Source

 

  • rockets no longer 'get stuck' in vehicles
  • empty flyers can no longer be damaged by weapons that are too weak for their armor
  • the pre-spawn terminal now allows to buy up to three types of grenades
  • both visors (IR + NV) can be bought at the same time from the pre-spawn terminal now
  • the pre-spawn terminal now features buttons to sell the currently equipped items
  • the ASDS submarine's mobile spawn point is now available without a player in the boat
  • the Scout Kit no longer features the IR strobe grenades, they can now be bought like regular grenades
  • the Scout Kit now has laser and infrared target designators
  • fixed an error in the damage calculation for small arms
  • implemented new rocket type torpedo
  • the server executable now takes the command line parameters wwwport and port
  • submarines dive a little bit faster now
  • added a new function that allows units to jam the enemies radar
  • the radar distances are now calculated correctly in multiplayer
  • countermeasures for torpedos added
  • vehicles that can't detect enemy units on radar no longer show a radar distance
  • implemented a new function that allows vehicles to detect radar contacts for other units
  • players in closed vehicles no longer receive splash damage
  • the User.ini can now also be used to overwrite settings of the options.ini
  • added new command line parameter -config: to load any ini file with config settings
  • ships now sink when they are destroyed (in at least 5m deep water)
  • added new XML parameter to control if a vehicle can be transported with a helicopter hook
  • fixed a bug that caused some ships not show up on the radar
  • commanders can now use the keyboard keys to accept/reject team fund requests in commander mode and in vehicles
  • fixed a rare client crash that could occur when a helicopter was destroyed
  • the mobile respawn vehicle is now locked for other players once it is activated
  • added a function that enables the commander to lock/unlock mobile respawn vehicles
  • fixed a server crash that could occur when players initiated a knife attack while losing the knife
  • changed distance calculation method for all rocket sensors
  • removed the commander function to split the team account
  • the !hud 0/1 commands now additionally toggle the reticle, posture icon, passenger numbers, chat, kill messages, gamemode information
  • fixed a bug that caused the limit for mobile respawns per team to be ignored
  • maximum number of mobile respawns per team is now 3
  • changed major parts of the rocket physics code
  • added new ranking event to upload information on the player model to the ranking database
  • the kill distance is now displayed for unmanned units as well
  • torpedo splash damage is no longer reduced by the water surface
  • the mapcycle options screen of the server admin interface no longer hides certain maps
  • fixed a bug with the server-client synchronization of flyers (had no impact on regular game play)
  • the commander player list is now always sorted alphabetically
  • fixed a client crash that could occur when a player was in tracking spectator mode during map change

 



XML

  • changed several German translations of AGS menu texts to match the sound sample
  • edited several English gesture texts
  • implemented four new AGS gestures (V-F-Y, V-F-M, V-F-A, V-J-D)
  • vehicle 'Marder' now has night vision
  • vehicle 'CV90' now has infrared vision
  • renamed vehicle 'Avenger' to 'M1097 Avenger'
  • renamed jet 'AV-8B Harrier' to 'AV-8B Harrier II'
  • renamed launcher 'Stinger Weapon System' to 'FIM-92A Stinger'
  • renamed launcher 'CR-90CR (M3)' to 'C90-CR (M3)'
  • changed country codes to match ISO-3166-1 three letter code
  • changed origin of vehicle 'Type 93' to Japan
  • changed origin of jet 'AN72 Coaler' to Ukraine
  • changed origin of jet 'Eurofighter' to Europe
  • changed origin of helicopter 'PAH Tiger HAP' to Europe
  • changed origin of helicopter 'PAH Bo105' to Europe
  • changed origin of helicopter 'Cougar' to Europe
  • changed origin of helicopter 'SA360 Dauphin' to Europe
  • changed origin of helicopter 'Bell UH1D' to USA
  • vehicle 'Fennek' can now use the IR Marker from a gunner seat
  • reduced refill costs of TV guided rockets massively
  • flight time of TV guided rockets slightly increased
  • all helicopters react slightly faster now
  • added stealth capabilities to Comanche helicopters, 'F-117A Nighthawk' and 'F-22 Raptor'
  • changed origin of weapon 'M93 Black Arrow' to Serbia
  • helicopters 'PAH Bo105' and 'Black-Hawk UH60G' can now engage IR targets
  • renamed jet 'C-130 Hercules AWACS' to 'EC-130H Compass Call' and added radar jamming capabilities
  • vehicle 'Fennek' now has radar scouting abilities (units close by see the radar contacts of the Fennek)
  • jet 'EC-130H Compass Call' now has radar scouting abilities
  • jet 'Eurofighter' has two anti-air missiles less now (not enough weapon slots on the aircraft)
  • both submarines are harder to lock now
  • maximum radar range for all units is now 1000m
  • jet 'EC-130 Compass Call' now detects empty vehicles on radar
  • vehicle 'Type 93' renamed to 'Type 93 Closed Arrow'
  • all game units except the biggest boats and submarines can now be transported with the helicopter hook
  • smoke grenade launchers on all vehicles now are in single shot mode (primary and alternative fire)
  • all flyers no longer shoot their flares in automatic mode, but single fire instead
  • TOW-Stand now has an improved radar using a 360° angle and a range of up to 600m
  • 'VCC 80 Dardo' and 'Fennek' now have a radar range of up to 1000m
  • ranges of radars have changed for ships (RIB, VSV: 300m; RAC, SOC-R: 500m; Mark V, CB 90, CB 90AA: 1000m)
  • all Blackhawk-Helicopters (but the Gunship) now have launchers for smoke grenades
  • the radar of the Antonov An-24 was fixed and should work as those of An-72 and Y-7H
  • increased the power of the MK85-Grenades (Type-63 tank) and the MK100-Grenades (BMP-3 tank)
  • reload costs for Ataka-V launchers reduced by 6,67%
  • maximum pitch angle along the y-axis for Hokum helicopter increased by 40%
  • changed settings for the AC2T-Swatter Sensors to solve some issues with a too small lock-on range
  • refactored all launcher-systems and their targeting sensors
  • jet 'Su-39 Frogfoot Hydra' renamed to 'Su-25MK Scorpion'
  • jet 'Su-39 Frogfoot' renamed to 'Su-39 Frogfoot (Su-25TK)'
  • jet 'Su-25MK Scorpion' now uses proper S-8KOM Rockets in B-8M1 Launcher-Pods instead of Hydra Rockets
  • Ships, Jets and VTOLs now belong to subcategories (e.g. Transport, etc.)
  • new subcategories added (incl. internationalization)
  • all vehicles of subcategory 'transport', if they have any active radar, no longer show empty vehicles (exception: hook helis/VTOL)
  • weapons 'HK MP5' and 'HK MP5 Silenced' no longer feature a burst fire mode
  • weapon 'Rheinmetall MG 3' renamed to 'MG 3'
  • weapon 'USAS 12' magazine capacity increased from 10 to 20 shots
  • weapon 'NeoStead' renamed to 'NeoStead 2000'
  • weapon 'AK-74' renamed to 'AK-74M'
  • weapon 'AKS-74U' renamed to 'AKMSU'
  • weapon 'HK G3 A3' renamed to 'HK G3A3'
  • weapon 'HK G3A3 ZF' renamed to 'HK G3A3 ZF'
  • weapon 'HK OICW' renamed to 'HK XM29 OICW'
  • weapon 'Steyr AUG' renamed to 'Steyr AUG A2'
  • weapon 'M82 A1 Light Fifty' renamed to 'Barrett M82 A1 Light Fifty'
  • weapon 'HK PSG1' renamed to 'HK PSG-1 A1'
  • weapon 'Steyr .50 HS' renamed to 'Steyr HS .50'
  • weapon 'MGL-MK1' renamed to 'Milkor MGL'
  • weapon 'VSS Vintorez' now has 6 magazines instead of 3
  • price of weapon 'Saiga .308' decreased from $1200 to $1000
  • price of weapon 'HK MR762' decreased from $1800 to $1400
  • weapon 'Tavor MTAR 21' renamed to 'Tavor CTAR 21'
  • weapon 'SVD Dragunow' renamed to 'SVD Dragunov'
  • UCS: the ghillie suit can no longer be combined with helmets
  • all infantry weapons without scope have less recoil in iron sight mode now
  • weapon 'HK 21E' can now be used effectively while crouching
  • maximum range of all infantry weapons except pistols and shotguns increased
  • weapon 'HK MP7' magazine count increased to 5
  • weapon 'CheyTac LRRS M200' magazine count increased to 4
  • weapons 'Milkor MGL' and 'RG 6' (grenade launchers) magazine count increased to 3
  • rocket launchers and vehicle cannons rebalanced and named
  • Stinger- and TOW-rocket systems unified (e.g. resupply of a single TOW rocket cost the same, no matter upon which platform it is located)
  • 'Javelin' renamed to 'FGM-148 Javelin Launcher'
  • 'M136AT4' renamed to 'AT-4CS Launcher' and changed the origin to Swedish
  • 'M202A2 MRL' renamed to 'M202A1 FLASH'
  • added a crosshair to the infrared and night vision sights of jets
  • Ural truck has now capacity for two more soldiers
  • BTR-70 and BMP-1 have now increased capacity for one more passenger
  • changed the maximum up angle of the main gun for most wheeled IFV
  • 'Mi-24F Hind' renamed to 'Mi-25 Hind-D'
  • 'KA-29 Helix B' renamed to 'KA-29TB Helix-B' with now 4x20 S-8KOM rockets instead of the Hydra ones
  • 'KA-50 Hokum' renamed to 'KA-50 Black Shark' with now 2x16 S-5K1 rockets instead of the Hydra ones
  • 'SA 360 Dauphin' renamed to 'AS 565 AB Panther' with now 2x7 SNEB rockets instead of the Hydra ones
  • 'SA 360 Dauphin (Transport)' renamed to 'AS 565 UB Panther'
  • 'AS 532 Cougar' renamed to 'AS 532AL Cougar'
  • 'PAH Tiger HAP' renamed to 'EC665 Tiger' now with 22 SNEB rockets instead of the Hydra ones
  • 'AH-6G Littlebird' renamed to 'AH/MH-6M Littlebird'
  • 'AH-6G Littlebird MG' renamed to 'AH/MH-6M Littlebird MG'
  • 'B-8M1 launcher' (used , e.g. with Su-25) has now 20 'S-8-KOM' Rockets (instead of 19)
  • constructed 'B-8W-20A launcher' for 'S-8KOM' rockets
  • constructed 'UB-16-57UM launcher' for 'S-5K1' rockets
  • KARS-Launcher and -rockets have been renamed to a suiting UB-launcher system
  • constructed 'SNEB HP' Rocketsystem for simple non-locking Air-2-Ground-Rockets used by European helicopters
  • constructed 'Matra F2' launcher system for SNEB rockets (7 rockets)
  • constructed 'TDA LR6822' launcher system for SNEB rockets (22 rockets)
  • constructed 'M260' (7 rockets) and 'M261' (19 rockets) launcher system for Hydra 70 M151 rockets
  • constructed 'LAU-130/A' launcher system for 19 Hydra 70 M151 rockets
  • unified the resupply-cost for all non-aiming AG-rockets
  • all AH-64D helicopters now use the LAU-130/A launcher system for their Hydras (2/4x19)
  • the AH-1F now uses two M261 launchers for the hydra rockets (2x19)
  • reduced the resupply costs for the magazines of Hind, Cobra and Comanche MG
  • the Hind MG got more precise but far weaker
  • the Comanche MG got less precise and deals a little less damage per hit
  • Apache and Tiger MG now have three magazines with a size of 800 rounds each (instead of 2x1200)
  • the range of the MG of Apache and Tiger helicopters has increased to the same as of Comanche and Cobra MG
  • the range of the Hokum's gun has decreased to 1000m, a second magazine was added and the resupply costs for the gun increased
  • 'BRDM-2 ATGM' renamed to 'BRDM-2 9P137 (ATM)'
  • 'Mowag Piranha' renamed to 'Piranha IV 8x8'
  • 'Mowag Eagle Recce' renamed to 'Eagle III'
  • 'Tpz. Fuchs' renamed to 'Fuchs TPz 1 A7'
  • 'Luchs' renamed to 'Luchs SpPz 2'
  • 'FlaRakPz Roland' renamed to 'Roland FlaRakPz'
  • 'Leopard2A6' renamed to 'Leopard 2 A6'
  • 'M2 Bradley' renamed to 'Bradley M2'
  • 'M1A2 Abrams' renamed to 'Abrams M1A2'
  • 'VCC 80 Dardo' renamed to 'Dardo VCC 80'
  • 'PAH Bo 105' renamed to 'Bo 105P'
  • 'Bell UH1D' renamed to 'UH-1C Iroquois'
  • 'UH-60 Black-Hawk' renamed to 'UH-60M Black-Hawk'
  • 'UH-60L Black-Hawk' renamed to 'UH/MH-60L Black-Hawk'
  • 'UH-60G Black-Hawk' renamed to 'UH-60M HOT Gunship'
  • 'UH-60M Black-Hawk' renamed to 'UH/HH-60M MedEvac'
  • 'AH-64D Ground-Supression' renamed to 'AH-64D Apache Longbow GS'
  • 'AH-64D Multi-Role' renamed to 'AH-64D Apache Longbow MR'
  • 'KA-60 Kasatka' renamed to 'KA-60R Kasatka'
  • 'Mi-17 Hip' renamed to 'Mi-17V-3 Hip-H'
  • 'CH-47 Chinook' renamed to 'CH-47F Chinook'
  • prices for Jets and VTOLs adjusted
  • balancing and driving behaviour of all wheeled vehicles, tanks and ships overhauled
  • balancing for helicopters overhauled

 



Models/Textures

  • added new submarine 'Ghadir'
  • added new weapon torpedo
  • added new torpedo carrying helicopter 'Harbin Z-9C'
  • added new camouflage grey2
  • removed vehicle 'M2A1 Bradley'
  • added new vehicle 'Linebacker M6 Bradley'
  • added new electronic warfare vehicle 'K1Sh1 Infauna'
  • added a new ship: an Arleigh Burke class destroyer. It's available on map Silvereye as a spawn vehicle
  • added new ship 'IPS-18 Tir Class'
  • corrected a typo on the English IR/NV start screen
  • removed togcom logo from all start screens (full installer only)
  • added a new HUD icon for radar jammers

 



Maps

  • Serpentine: added VTOL terminals in both HQs
  • Serpentine: added spawn helicopter 'AS 565 UB Panther' to CP Echo
  • Serpentine: adjusted helicopter spawn area in HQ Red to allow the larger helicopters to spawn
  • Warzone: added VTOL and launcher terminals in both HQs
  • K-Town: added VTOL terminals in both HQs
  • K-Town: added an airfield at CP Bravo
  • Pietrovsky: made launchers, equipment and VTOLs available at terminals in both HQs
  • Pietrovsky: added an airfield near CP Alpha
  • Kurvanova: made launchers, equipment and VTOLs available at both HQs
  • Kurvanova: modified vehicle spawn area at CP Alpha, large helicopters no longer explode when bought there
  • Bone Mountain: added two new checkpoints outside of the city
  • Bone Mountain: added an airfield to one new CP
  • Plattenbau: changed vehicle spawn area at HQ Red so the vehicles can't be shot from HQ Blue
  • Plattenbau: changed Humvee spawn area at HQ Red to cover it from fire from HQ Blue
  • Fishaven: added new CP Delta
  • Fishaven: added tank terminal to CP Charlie
  • Fishaven: added runways with jet terminals to both HQs
  • Countryside: added VTOL terminals in both HQs
  • Field: added VTOL terminals in both HQs
  • Deathcity: added VTOL terminals in both HQs
  • Armybase: made grenades available at every terminal
  • Armybase: made launchers available in both HQs
  • Deep Forest: made grenades available at every terminal
  • Island Hopper: added VTOL terminals at both outside island bases
  • Perimeter: added VTOL terminals at both HQs
  • Saint Rebekka: added airfields near both HQs
  • Villariva vs. Villabajo: added an airfield and jet terminal at the military base on the hill
  • Aspenovich: made launchers available in HQ Red
  • Aspenovich: added VTOL terminals in both HQs
  • Bruma: removed vehicle terminal at the ramp
  • Silvereye: the ship terminal at HQ Blue no longer has tanks available
  • Lenskoje: added VTOL terminals at CP Charlie and CP Delta
  • Baikal Sea: removed two of three stinger stands at CP Bravo
  • Baikal Sea: added a ship terminal at the central island
  • Lake Karachay: added Jet terminal to the airport at HQ Red
  • Lake Karachay: added VTOL terminal to HQ Blue
  • Desert Raid: added vehicle terminal in the city
  • Desert Raid: turned the outer base with helicopters into a capturable CP
  • Desert Raid: added an airfield with jet terminal to the new CP
  • River of Kazan: added VTOL terminals to the HQs
  • River of Kazan: added an airfield in the middle of the map
  • River of Kazan: added a ship terminal to the harbor on the blue side of the map
  • Al-Shedin: added an airport in the desert between the HQs
  • Al-Shedin: removed unused harbor behind the city
  • Nullgrad: added VTOL terminals to the HQs
  • Nullgrad: added an airfield in the valley next to HQ Red
  • Village: the flags in CTF game mode are no longer placed on the adjoining map Hell Valley
  • added new map: Carpathian Mountains
  • added new map: Vladivostok

 

 

Finally the most important part - the download:

 

Incremental patch ~23MB (updates versions 33900, 33910 or 33920 to the new version):

http://www.soldnersecretwars.de/index.php?mod=files&action=view&id=47

 

 

Full installer ~510MB (if you don't have the game yet, you can use this installer to install the entire game in it's latest version):

http://www.soldnersecretwars.de/index.php?mod=files&action=view&id=36

 

 

Notice: The installation of patch 33930 will reset your game's keyboard assignments. This is necessary because we add new keyboard commands with the patch.

 

v33930 is coming to town soon
2012-12-29 at 9:37 PM

Hi Soldner community,

 

we hope you all had a merry christmas and gained enough strenght to unpack yet another present tomorrow on 12.12.30. Version 33930 is about to come to town, bringing many of the things, that players have been wishing for a long time. To give server admins a lead, the server is available for download now in our download section.

I don't want to spoil the latest devblog entry, so I recommend reading it instead wink click me

 

 

see you tomorrow Soldner

 

MorGotH

New Söldner Patch v33920
2012-05-27 at 9:10 AM

Just one month after the release of the last patch we are releasing a new patch today, on the 8th birthday of your favorite game ;)

 

Incremental patch 33900 or 33910 -> 33920 (6MB):

http://www.soldnersecretwars.de/index.php?mod=files&action=view&id=44

 

Full installer 33920 (491MB):

http://www.soldnersecretwars.de/index.php?mod=files&action=view&id=36

 

 

Changelog version v33910 to v33920:

 

Source

  • fix for a client crash related to muzzlefire rendering
  • fix for a rare client crash related to vehicle weapon firing
  • fix for client freezes when shooting weapons with high firerates on clogged up servers
  • the game now checks for space when the player tries to start creating a medi station
  • removed dot in the crosshair for vehicles as well
  • the crosshair now flashes in ironsight mode when the player hits a target
  • server admins can now set the advance gameminutes setting for night and day seperately
  • mobile respawns of the own team are now displayed in the commander mode
  • the submarine ASDS now serves as a mobile spawnpoint
  • infrared targets can now be locked without using IR vision
  • the shadow of rotor blades is not properly rendered when rotor reaches its maximum frequency
  • the Scuba Kit is now used automatically when a player enters water
  • the Scuba Kit icon no longer disappears when the player is diving


XML

  • the game client no longer crashes when the player drives an Abrams tank into deep water
  • the AA10-Alamo anti-air rockets (used by Russian Aircrafts) now hit their target
  • the helicopter Mi-24 Hind can now target IR targets as well
  • dispersion of vehicle mounted gatling guns increased
  • guided anti-ground missiles can no longer lock on ships
  • adjusted the number of unguided missiles for several aircrafts
  • tank and helicopter pricing slightly adjusted
  • reduced prices of weapons Saiga and HK MR762
  • reduced score penalty for teamkills and slightly increased score for kills (also commander score)


Models/Textures

  • the flag icons in the capture area, compass and commander mode are now slightly transparent

 

 

 

We wish you a lot of fun with v33920 :-)

 

Happy birthday Söldner Secret Wars!

Version 33910 available
2012-04-22 at 1:38 PM

Hello Community,

 

the relocation of our servers is completed and version 33910 is already waiting for you.

 

 

changelog version v33900 > 33910


 

Source

  • fixed a server crash that could occur when the server was running for a long time
  • fixed a bug that prevented all SSW servers from being started until the root server was rebooted
  • fixed an error that caused vehicle movement to be very jumpy
  • removed dot in the crosshairs for infantry players
  • removed shuffle maps function
  • added a new button in the server webinterface to randomize the order of the current map rotation
  • grenades and C4 no longer bounce back when thrown against a glass window
  • scout targets now disappear when the target is dead
  • removed an error in the help text of the !vote command
  • launchers no longer play shot sound when tried to fire from a disallowed posture
  • fixed issue that caused some LAN servers to be unjoinable
  • added new scope element to show distance to the target
  • the vote timeout setting of the webinterface works now
  • adjusted hardware id system to exclude more invalid IDs
  • fixed a bug that could be exploited to crash servers
  • SCQ game mode now has the same caps calculation as Conquest
  • activating a vehicle scope no longer changes your weapon
  • players wearing the red lumberjack shirt get a 25% speed bonus when driving the tractor
  • fixed an error that could prevent target locking when several targets were visible
  • removed 800x600 screen resolution from the options menu (no longer supported by the GUI system)
  • added new IR target system that allows certain aircrafts to lock their rockets on special infrared targets. Targets can be set by:
    • Scout Kit infrared signal grenade
    • Gunner of the helicopter (target is only visible to the pilot)
    • recon vehicle Fennek
  • compass waypoint markers replaced by flag/target icons (workaround for Direct3D 11 shader issues)
  • the server executable no longer needs the -user:server parameter to start the server
  • the commander mode now displays the base names in conquest game modes
  • weapon tracer rounds now ricochet from surfaces
  • crashlogs are now written to the Soldner Secret Wars folder in the users My Documents directory
  • the terminal window is now larger to be able to display more weapons at the same time
  • added a search function for the terminal; typing a weapon name will set the cursor to the weapon
  • the player model's hands and arms are now visible when using the weapon's ironsight

XML

  • weapon M16 A2 removed
  • HEMMT trucks have more powerfull brakes now
  • Apache Close Support removed from the game
  • added passenger seat to Luchs and enabled the gunner to take over the weapon
  • price and armor of BRDM-1 reduced
  • BMD2 has more buoyancy now
  • crosshair amplitude reduced when having a high pulse
  • some vehicles can now honk
  • updated ironsight camera settings and soldier animations for all weapons
  • KA-50 Hokum cannon reconfigured
  • A-10 gatling cannon now has greater dispersion

Models/Textures

  • Fennek visor turret modified
  • M4 AimPoint model remodeled
  • added new weapon HK MR762
  • added 9 new camouflage settings
  • added new vehicle Lada Niva

 

cheers

 

MorGotH

 

PS: The new car horns need service after 30 honks wink